Previously, a player would experience a sizeable delay between their input and output on screen due to the distance the command would have to travel to and from the processing server.ĭuring the presentations it is reported that the latency on a Lumia 520 was just 45 ms. To many, that could be a very exciting endeavor.Ĭloud gaming has been possible in the past, but one of the main things that has plagued it before is the latency between the server and player. Unsurprisingly this feature would be exclusive to Windows devices, but Microsoft now have the power to stream AAA experiences straight to their Windows Phones. The report states that these were internal meetings showing off the prototype to prove that graphically intensive games such as 343 Industries' Halo 4 could run on a mobile phone or "low-end hybrid PC". The Verge have heard that Microsoft have been privately proving the technology is a viable feature, by showcasing Halo 4 on both PC and Windows Phones. In theory, servers are able to process the work load of running a high end game and then stream it on to almost any device. It appears that after all the prototypes and talk, that the Cloud is almost upon us in a big way. This would be similar to what Sony has promised for the PlayStation 4 via their cloud gaming company Gaikai, due in 2014.
Cloud gaming has been talked about for years and Microsoft now seem to be moving toward actually processing full games using the Cloud. Microsoft understandably have been talking up their new service Azure, while some developers have been more sceptical. A lot has been said about the Xbox One's integration with the cloud.